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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

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Drafting Priorities

The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.

  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Don't draft too heavy.
  • Ruin their cycle.

Drafting for the Enemy

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Card PairingWhat to TakeThe Gift
Hog Rider vs. If you beloved this write-up and you would like to receive much more info about tower rush kindly take a look at our own web site. Barbarian HutIt is a reliable, cheap win conditionGive the Hut
Spell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army

Embracing the Chaos

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.