While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

Drafting Priorities
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Never give your opponent a Golem if you haven't drafted a tank killer.
- Don't draft too heavy.
- Ruin their cycle.
Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Card Pairing | What to Take | The Gift |
|---|---|---|
| Hog Rider vs. If you beloved this write-up and you would like to receive much more info about tower rush kindly take a look at our own web site. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| Spell vs Swarm | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
