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They're actually poetry, and all have the same central theme of blood. Once you find them all, a black "X" will appear on your map. Wait to visit it until around midnight. You'll then stumble across the so-called "vampire". I won't spoil the encounter, but you can expect nab a neat little melee weapon from as w

But that wouldn't go with Dutch Van der Linde's positions against industrialization, modernization, and technology. Dutch, who I couldn't help but see and hear as a more handsome Matt Foley from SNL , finds a rival in Leviticus Cornwall, a captain of industry and one of the many banes of Dutch's existence. He may as well have ended every encounter him by shaking his fist at the sky and screaming "Cornwall!" in anguish. Using Cornwall as a target, Dutch fashions himself as a man of the people, wanting to go back to a time before "law and order" and attempting to score cred by helping some local angry indigenous folks. As Arthur Morgan discovers later, this is all part of Dutch's plan to exploit this tribe's conflict with the U.S. Army for his own gain.

There are 30 bone locations to find and you can't entirely complete the quest until Chapter 8! That's like at least 40 hours of playtime. Plus the reward is just a knife made from dinosaur bone, neat sure, but worth all that effort? Absolutely

First is shooting bottles off their heads. Then they want punches straight to the face. Finally, they prove their commitment through going over a waterfall in two separate barrels and miraculously survive. Honestly, it's some of the funniest stuff in the game, the only downside is that it's split into three separate interactions, and they don't pop up on the map, you have to either follow a guide or happen upon t

When Arthur is diagnosed with tuberculosis, one of two things can happen – either he wanders the street in a glow and sees a deer, or he wanders in a gray haze and sees a wolf. It makes sense for this to happen at this point in the story, because Arthur is a bad person and has done bad things. But by the end of the game, Arthur is repentant and has numerous discussions about the possibility of a bad man finding redemption. The story desperately wants us to take the path of honor, and it's totally jarring if you continue to be villainous. This is the Niko Bellic morality problem all over ag

This mission has some of the most unique characters in RDR2 . It's found around the Van Horn Trading Post where you'll stop a man named Bertram from choke-slamming a bartender. Turns out he's a sweetheart that works with a woman named Marjorie who's looking for her other employee, Magnif

By the time I reached Arthur's final decision, one in which you can once again engage in a contradiction by attempting to steal the gang's stash instead of aiding John Marston in his escape, I was already finished. Arthur's death was just another bump in the road in discovering what exactly the epilogue held, as the mystery over who you would play as was much greater than seeing the closing scenes of a character I was done with many hours before.

Almost every random interaction in RDR2 spirals off into some incredible mini-task or goes on to reveal a bit of valuable information. That’s because after all the years put into this game, nothing is truly random. That said, these interactions are worth the time , no matter who it’s with… even a wild cult nestled near Valentine in the Cumberland Forest area. At the very least, it’ll definitely be an interesting time with the turtle-worshipping Cult of Chelonia (Chelonia is actually the name of the genus turtles fit in). Plus, some might think they’re bonkers for their claims about aliens but we know bet

The thematic discrepancies of this game couldn't be more evident to me every time that goddamn deer showed up in Arthur Morgan's dreams. These are brief sequences that felt like a fetishization of the frontier—they recall not just nostalgia for the Old West, but for the first Red Dead Redemption 2 Trophies Dead Redemption game, with the basic melody of the theme playing in the background. It can be debated for hours what the English-class level metaphor that the deer is meant to represent, but I had this feeling that by showing us Arthur trying to remember the "glory" of the West, the game is trying to invoke the same feeling in the player. Think of the way that Kingsman: The Secret Service attempted to argue in favor of bringing back the camp and irony of old spy films, which undid its own argument when the movie ended with an homage to sex scenes of James Bond films past, reminding viewers of how problematic that era was.

By Chapter 6, everyone's nerves are fried, drink is flowing, and Dutch has a particularly itchy trigger finger. Enter Molly O'Shea, who tells Dutch that she has been working with the Pinkertons. But...why? We later find out that Micah is the rat, not Molly, so this "plot twist" is rendered m

Rockstar sure has been hard at work building the online for their infinitely huge RPG, Red Dead Redemption 2 . The game had a massively successful launch, to no one's surprise. The standard pattern for them is to then use that profit and popularity to build their games even larger so people will stick with it for years to come. I mean just look at GTA5 . That game released originally in 2013, and yet it still has a bustling online ecosys