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Blog entry by Ross Maria

Normally, humungous AAA open-world games have aspects and mechanics fighting for my attention. Some may be quest-lines about how to hunt the rarest animals or time trials for rare loot or getting 100% map completion for a super secret message at the end: it’s only by the end that I truly know my favorite element of the entire experience. For Red Dead Redemption 2 Collectibles Dead Redemption 2 , I knew almost immediately. That journal is special, and I hope you remember to open it up once in a while.

As for Red Dead Redemption II , it has been reading Arthur and John’s journal. Every time I boot up this four-state-sized map filled with details, missions, and content out the wazoo, the very first thing I do is hold left on the D-Pad and read.

Your time on the tropical-paradise-gone-wrong is remarkably short, which can understandably leave some players feeling somewhat cold. The good news is that if you ever want to go back there, you can, at least for now. You need to glitch your way back. It's a very complex glitch that involves making your way to the edge of the world, then falling through it, but it's currently unfixed. If you really want to go back, there are very detailed videos on YouT

That doesn't mean it's near flawless, though. As with even the greatest Rockstar Games' product (and this is likely the best), there are weird tonal shifts, obnoxious side characters, and contradictions galore with the main protagonist. This leads to plenty of holes and dangling threads left in their overall result— Redemption 1 is just as guilty of this as their past ga

In a massive (and occasionally daunting) open-world game made by hundreds of people over thousands and thousands of work hours, I sometimes nestle into one or two areas or goals to make the game feel more manageable. It usually starts out as focus on the story and side quests that interest me; from there, maybe I focus on filling out the map or tracking down secrets. By the end of my time with a game on that scale, one of those tasks triumphs over the others and becomes my favorite element in the game.

It was finding all of the Riddler trophies in Batman: Arkham Knight . For Breath of the Wild , it was completing all the shrines before facing Ganon. In The Witcher 3: Wild Hunt , my favorite part of the game were its fascinating side quests, especially the boxing matches in each region: that all culminated in fighting Skellige’s champion, a straight up bear. All of these goals bubble up and become the most memorable parts of these grandiose games to me.

Hot air balloons are not the only method of flight popular at the end of the 19th Century, it seems. To find this reference to the first Red Dead Redemption , make your way to Big Valley in the northwest corner of West Elizabeth. Go southwest of the stilt shack, and you'll find this primitive flying machine laying ruined in the trees. It seems that its inventor may still have some way to finessing their plan. As well as being really neat, it's also one of the points of interest required for 100 percent complet

This place and its rewards teach you the importance of listening to what people at camp have to say. Tilly will tell you that she heard about a secret at the Doctor's Office in Valentine, and she's been well-informed. There's a secret O'Driscoll poker game being held in the back. Point your gun at the doctor after investigating the rear of the building, and he'll let you in. There's a fair bit of money to be found here, as well as an awesome

Did you get UFO fever back when GTA V was still fresh? You can find the extraterrestrial visitors in Red Dead Redemption 2 as well. Go to Emerald Station and head north, where you'll find a small lake. Inside, a cult meeting has taken a dark turn, and you can find a note that gives you instructions to head to Mount Shann, then back to the shack at around 2 AM. The shack will be bathed in green light, and a flying saucer can be spotted. Want more? Another saucer can be seen from the highest peak of Mount Sh

The leaker also correctly stated that the game has "5 zones," which is true. There are five states in Red Dead Redemption 2 , including New Austin from the previous game. (Speaking of New Austin, the rest of this article spoils the epilogue of the game, so that's another warning for you.)

No big deal, since Marston, doesn’t have any personal investment in the conflict—but why does no one ever really call him out on it? He’s easily able to saunter over to the other side without even the slightest resistance—it’s a bit of a stretch methi

After Arthur Morgan either dies of tuberculosis or gets shot/stabbed by Micah Bell, depending on your ending, you swap to playing as John Marston with his family; or, as the leaker puts it, "jon marsten." As the poster originally described at the time:

"The last I heard, which was a few months ago, the game was kind of stuck in development hell of sorts. Then team kept remaking a vertical slice demo for the leaders of rockstar and they aren't impressed... They didn't find it different enough or innovative enough. Hopefully they got out of that rut."